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Online Gaming up 22% Strong Growth in US

Three hours ago I found a piece of good news about online gaming just as what I quoted here “online gaming overall was up 22% year-over-year” in May 2009. 87.1 million people were estimated to game online in the USA, an impressive 28% of estimated total population”.

Saw this data, I thought while our economy still in pretty much in the gutter, how can the online gaming industry is so going strong? According to WoW, a best game of MMROPG published game subscribers increased from 11 million to nearly 5 million, however, in USA, the number of gamer still increase up to 3 million.

This continues strong growth in US released by comScore media, a leader in measuring the digital world, and showed clearly from the form. “Online Gaming” is in top visitors are 193,285 in May 2009 over the past year representing a 22 percent increase, “Yahoo! Games” is 87,102 in May 2009, increased 6- percent only, according to comSource’s data.

It’s really strong growth in U.S.; it may be the reality of economic challenges as game players who have to turn to cheap and free online games under the economic environment.
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